Digital media as tools and materials to explore and experiment
Today's Topic:Technology and Devices
We were assigned to bring a piece of technology, and we are going to share and discuss following questions:
-What did you bring?
iPhone
-What is the underlying understanding of technology?
a device/tool that is physically, intellectually, socially+ helpful
-How can you make this a tool for learning?
download pictures, take pictures, edit pictures, doodle, take notes, listen to music, watch videos, make a video, web search, download apps and use them, etc.
-How can this be the beginning of a lesson in a classroom?
use it to introduce that technology is something accessible and easy to manipulate
Usually we think of technology as a "tool"
old iPod
-history of its own development
-searching
Speakers
-soundscapes
-depending where you place them in certain spots gives different experiences
-sound to introduce the concept of "abstract" art
External Hard Drive
-storage for huge amount of information and ideas being "portable"
-use it as a tool for "show & tell" sessions
MoMA website (http://www.moma.org/interactives/destination)
-online technology=intangible
-interactive
-passive & active
Earphone
-portable
-hear sounds of music, videos, movies, etc
-individual
iPhone
-portable
-personal
-as a material or a screen
(e.g. Nam June Paik)
Galaxy S3
-use as cameras
(different types of cameras available with applications)
-edit photographs with applications
-share works with others by uploading them to online
(e.g. Instagram)
-talk about copyright
(e.g. copyright of images on Instragram: Once you upload images on Instragram, the images belong to Instagram, not to the person who uploads them)
Charger
-how technology is dependent upon the charger
-technology is no longer effective if not charged
-responsibility for handling technology
-concept of "transferring"
-use USB cord not only to charge but also to share with others
old iPhone
-compare images created with physical materials to those of iPhone, iPad, or computer
Galaxy S4
-favorite app: Running Tracker
-use as a portfolio for kids to keep in track by digitizing works
definition for "new media" can vary
definition for "art" can vary->Image vs. Art
(e.g. profile picturess on Facebook are not art, but Henri Cartier Bresson's photographs are.)
media influence each other back and forth
(e.g. painting & photography)
(e.g. printing & web design)
relationship changes
(e.g. people watching TV in 70s=passive consumers vs. people now watching TV=active consumers who choose channels)
nice use of your blog: to post class notes.
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